llSetPrimitiveParams([PRIM_BUMP_SHINY, ALL_SIDES, PRIM_SHINY_NONE, PRIM_BUMP_NONE, PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0, PRIM_TEXGEN, ALL_SIDES, PRIM_TEXGEN_DEFAULT, PRIM_TEXTURE, ALL_SIDES, "e97cf410-8e61-7005-ec06-629eba4cd1fb", ZERO_VECTOR, ZERO_VECTOR, 0.0]); // Delete ourselves from the prim; we are no longer needed. Otherwise, register and sign in. If you've already registered, sign in. Then I would think you should be able to spot and remove the prim you are having issues with. https://community.secondlife.com/t5/Controls/How-do-I-delete-an-invisible-prim/qaq-p/1985165
With deferred rendering, the depth information is used for lighting, so any invisiprim would change the position of prims behind it for lighting (it just looks broken). Again, it appears semi-transparent and continues to hide alpha textures. WorldMap Shopping Buy Land Community Help Controls Community Help Answers Forums Blogs Knowledge Base Second Life : Answers : Controls : How do I delete an invisible prim?
Post a Comment Accepted Solution Rolig Loon Senior Helper Posts: 31,497 Registered: 10-05-2009 Answered Options Mark as New Bookmark Subscribe Subscribe to RSS Feed Print Email to a Friend Report Inappropriate Showing results for Search instead for Do you mean Question Options Subscribe to RSS Feed Mark Question as New Mark Question as Read Bookmark Subscribe Email to a Friend Printer Friendly WorldMap Shopping Buy Land Community Help Building Community Help Answers Forums Blogs Knowledge Base Archive : Forum Archive : Second Life Forums : Building : Invisible Prim deletion Thank youCazza Faith.
I would like to delete it but I can't see it. There are lots of other ways to proceed.One is you can just select the objects, and hit the Delete key. If you've already registered, sign in. https://community.secondlife.com/t5/Avatar/Invisible-prims-issue/qaq-p/1739509 To select, either by left-click on them individually, or drag a selection box around them (assuming you have Select By Surrounding turned on).Another way to go is to use your About
Show Sati Lumet added a comment - 26/Jan/12, 03:30 PM +0100 oki a silly question how do you make an alpha for simple scupltie pumps ? Copyright © 2016 Linden Research, Inc. Mostly due to this effect, the ability to add alpha masks to the default avatar was requested in VWR-812, to replace invisiprims on avatars. You're right about the best solution--even if the invisiprims "work" they don't, really, because of interaction with alpha textures on the floor/ground. /me starts saving her L$ for new shoes...
Then try Highlight Transparent though the menus and if it works re-enable things one by one till you find what's messing it up.Good luckETA: May want to try a post in Everything happens somewhere."- The Doctor Report Inappropriate Content Message 3 of 10 (6,425 Views) Rolig Loon Senior Helper Posts: 31,497 Registered: 10-05-2009 Re: Invisible Prim deletion Options Mark as New WorldMap Shopping Buy Land Community Help Avatar Community Help Answers Forums Blogs Knowledge Base Second Life : Answers : Avatar : Invisible prims issue I very much doubt if LL will ever bother to fix this issue in the rendering code as we now have alpha layers, which are far superiour anyway.
In Phoenix, it's also under View > Highlight Transparent. *Kismet* - Medieval, Celtic, Old World Design Report Inappropriate Content Message 2 of 10 (6,425 Views) Chosen Few Advisor Posts: 1,744 http://johnfladung.net/second-life/second-life-ao-not-working.html Report Inappropriate Content (1,307 Views) Comments (0) Permalink 2 Kudos You must be a registered user to add a comment. There are two invisiprim textures that can only be applied to a prim by using a script. Report Inappropriate Content Message 5 of 6 (743 Views) Reply Knutz Scorpio Member Posts: 364 0 Kudos Re: Ctrl-Alt-T not showing invisible prims [Edited] Options Mark as New Bookmark Subscribe
That should help. This problem has been going on a very long time but it is most definitely worse now than ever. Contents 1 How invisiprims work 2 Why invisiprims won't work with deferred rendering 3 Criticism 4 Example Script How invisiprims work When a viewer sees that the texture key of a check over here Try selecting Highlight Transparent through the menus (Advanced->Highlighting and Visibility->Highlight Transparent)From what I'm seeing in the directory structure it looks like to me Firestorm and V3 are completely independent, settings in
I am using the Firestorm beta which is based upon 2.0 and I can see transparencies (CTL-ALT-T) with no problems. === Start and end your day with a smile === Report llRemoveInventory(llGetScriptName()); } } Retrieved from "http://wiki.secondlife.com/w/index.php?title=Invisiprim&oldid=1199766" Categories: Help PortalHelp/ObjectGlossaryHidden categories: Needs Translation/deNeeds Translation/esNeeds Translation/elNeeds Translation/frNeeds Translation/heNeeds Translation/itPages with translation/jaNeeds Translation/koNeeds Translation/nlNeeds Translation/huNeeds Translation/noNeeds Translation/daNeeds Translation/svNeeds Translation/trNeeds Translation/plNeeds Translation/ptNeeds Translation/ruNeeds Translation/thNeeds Translation/ukNeeds If a shop does not say if stuff is mesh or not, I will generally not take the chance it might be.
Post a Comment Codewarrior Congrejo Advisor Posts: 807 Kudos: 362 Solutions: 36 Registered: 10-05-2009 Answered Options Mark as New Bookmark Subscribe Subscribe to RSS Feed Print Email to a Friend Report Showing results for Search instead for Do you mean Reply Topic Options Subscribe to RSS Feed Mark Topic as New Mark Topic as Read Float this Topic to the Top Bookmark Invisiprims are often used by creators of furry or other non-human avatars, to hide parts of the human default avatar. If you've already registered, sign in.
LL dont officially support invisiprims, they are seen as a "mis-feature", which they are, its a hack. then don't see anything it covered either.When I see anyone with invisible bits, first thing I ask is if they are wearing mesh, 99% of the time the answer is yes. It has always been a case of don't see the mesh item they are wearing? this content Try JIRA - bug tracking software for your team.
I'm sure someone will correct me on that.If that's not it I'd try going to Graphics in the Preferences menus and moving the Render Quality slider all the way left to Showing results for Search instead for Do you mean You are currently in the Forum Archive. You should then be able to see and grab the items. Best workaround for now is to not use the invisiprims but to wear alpha masks on the feet.
My solutions to invisible prims are: -to SCULPT them to fit the object, only 0.01m bigger on every axes, (creators) -do not buy nomod shoes (I try not to ever buy Atlassian See Criticism below. Instead, the actual texture is revealed. (This is either a grey-to-transparent gradient, or a sort of cloudy white shape on a transparent background, depending which key is used.
However, alpha textures in front of the invisiprim will still be drawn. Sign In Register Community Guidelines Second Life WhatIsSecondLife? If you disable basic shaders, do the invisiprims look correct then? PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0, // For completeness we set mapping to default, even though it has no effect.
Report Inappropriate Content Message 2 of 6 (828 Views) Reply Rolig Loon Senior Helper Posts: 31,497 Registered: 10-05-2009 0 Kudos Re: Ctrl-Alt-T not showing invisible prims Options Mark as New Sign In Register Community Guidelines Second Life WhatIsSecondLife? Also, all fullbright objects are rendered after avatars with deferred rendering, so invisiprims would also occlude fullbright objects. My mind is like a sieve these days.
Report Inappropriate Content Message 5 of 12 (877 Views) Reply dd Temin Member Posts: 214 Re: Invisible Prim Bug is getting worse Options Mark as New Bookmark Subscribe Subscribe to Not as dumb as I look Report Inappropriate Content Message 10 of 10 (6,425 Views) « Message Listing « Previous Topic Next Topic » Reply AffiliateProgram Second LifeMarketplace Second LifeBlogs Ok IM sure pressing the following keys all at once will reveal where the hidden prim is hiding so u can then pick it up. Its a tiny "fix" to enable invisiprims again but it has nasty consequences - which is the reason LL deliberately disabled them rendering.
The script is only // required in order to set the texture; it does not need to stay in the prim for the // invisiprim's special effects to continue.