A: Because there is sometimes a glitch that can cause the textures to work incorrectly. Don't click here unless you want to be banned. Showing results for Search instead for Do you mean Reply Topic Options Subscribe to RSS Feed Mark Topic as New Mark Topic as Read Float this Topic to the Top Bookmark Pele at Forsaken My Movie Poster I Don't Socialize Much Another Photo from Sweetie's Discerning Eye What's the Story Today? ► May (7) ► April (4) ► March (25) ► February weblink
If anything, they were even more disruptive than ever before. (._.) Anyway; with avatar alpha and mesh, the only purpose I can find for invisiprims anymore is to poke a hole Hide Permalink Sherry Rivera-Siemer added a comment - 19/Sep/12, 03:13 AM +0200 This is what my creation looks like without the invisiprim. However, the piece of code is easily reactivated by turning a "#if 0" into a "#if 1" in lldrawpoolbump.cpp, and rebuilding. It just doesn't make sense, because : - They are still supported in forward rendering (i.e. "lighting & shadows" off), so the decision is inconsistent. - They have been around for
Full Erupt Mode!: Part II. PRIM_TEXGEN, ALL_SIDES, PRIM_TEXGEN_DEFAULT, // Now we set the actual texture, which makes this an invisiprim. Toss them out and buy new. Options Mark as New Bookmark Subscribe Subscribe to RSS Feed Highlight Print Email to a Friend Report Inappropriate Content Reply to Perriwen Ock - view message 08-04-2011 03:54 AM I updated
PRIM_TEXTURE, ALL_SIDES, "e97cf410-8e61-7005-ec06-629eba4cd1fb", ZERO_VECTOR, ZERO_VECTOR, 0.0 ]); // Now remove this script from the prim to save on server resources. As a result, alpha masks have been implemented and are available in Viewer 2.0. Post a Comment AffiliateProgram Second LifeMarketplace Second LifeBlogs Second Life Developers Destination Guide Download Second Life Follow Us Terms of Service Privacy © Linden Research, Inc. Sl Marketplace Otherwise, register and sign in.
Otherwise, register and sign in. Back to top Report #16 ZZBottom ZZBottom Advanced Member Members 274 posts Posted 20 June 2016 - 02:18 PM I do belive problem is solved for good, i didn't see anymore Yes yes. 01-16-2012, 03:42 AM #21 (permalink) Joshua Nightshade Lustful Cockmonster *SLU Supporter* Unedited Join Date: Jun 2007 Location: Sydney, Australia Posts: 51,807 My Mood: SL Join https://community.secondlife.com/t5/Technical/invisable-feet-not-working-all-shoes-look-like-I-am-wearing/qaq-p/2024995 I understand Crazy Mole once built a dry dock using invisiprims (the picture).
Invisiprims are invisiprims because they do everything an opaque prim would do except be seen. Socially unacceptable.Unexceptional.Unsociable. So far I could deal with that by simply not turning on advanced lightning. In their infinite wisdom, (while chasing down another small "bug"), LL changed rendering parameters in a debug version of their viewer and made these once invisible textures into the grey and
In a review and subsequent reversal of their decisions, MAINT-6257 and BUG-11562 Textures loading issues were merged - then pulled. http://blog.nalates.net/2016/03/22/second-lifes-end-of-invisiprims/ Can look lick you have black things around your legs...or maybe no legs at all.... Lsl Set Prim Transparency That REALLY bothers me. 1 User Agreed: Tiffy Vella 01-16-2012, 02:11 AM #17 (permalink) Penny Patton Oddly Controversial Join Date: Dec 2007 Location: Here and there. Second Life Alpha Layer I didn't use invisprims before (mainly because I didn't know how to make them.
Quote: they are now widely used across the grid and dropping them is A Bad Idea. have a peek at these guys Most of these products are shoes, and people don't like to walk around barefoot. - There was no official announcement (that I know of), except a comment from Dan Linden in Right now among other uses, invisiprims are used to "keep" SL water out of the hulls of boats. Seems like a weird thing to cull. Llsetalpha
And in many cases, adding an alpha layer won't do squat to help it, because it's all or nothing on seeing my feet, and some prim parts of the shoes themselves For info, There is no invisi prim glitch under Singurlarity, even with advanced lightning enabled. Note: The new alpha mask feature of Viewer 2.0 has replaced the use of invisiprims to hide parts of the avatar. http://johnfladung.net/second-life/second-life-ao-not-working.html The Volcano Goddess Mov...
Some V1 based viewers will see them when shadows are enabled, some wont, it depends how up to date with LL shadow code they are. I deleted all my stuff with invis prims like a year ago. If either of these options are on, // they will have their usual effects, causing the invisiprim to be seen // even though the special effects of hiding alpha textures continues.
My thoughts? If invisiprims go away, we lose those options for content creation. What this change in rendering means is that basically all the empty waterless space that you enjoy in the hull of your boat will now instead appear as a solid mass Posts: 4,551 My Mood: SL Join Date: 11/30/2005 Business: Retired Quote: Originally Posted by Eboni Khan Why are people wearing anything with Invis prims in 2012?
Kinda inbetween places now. There are free alpha foot masks out there; pick some up, and try them until you find one that works for a particular pair of shoes without erasing too much of You cannot script alpha masks in that way. http://johnfladung.net/second-life/second-life-hud-not-working.html As you no doubt know unless you're relatively new to Second Life, until the introduction of alpha masks with Viewer 2.0, invisiprims were used to hide parts of an avatar's body.
Invis prims are hack that is no longer needed. 4 Users Agreed: Jenn Luke, Nuria, Osprey Therian, yure4u Sosa 01-16-2012, 12:58 AM #9 (permalink) Penny Patton Oddly Controversial The Hard Part Full Erupt Mode: Part III. That makes so much sense. (*) Invisiprims are the reason why we could stop wearing these ugly Linden shoes early on. All told, I figure I have hundreds of real dollars worth of SL Merchandise that this change turns into garbage.
This is just going to grumpify more people :/ 1 User Groaned: ac14hutson 01-15-2012, 11:08 PM #5 (permalink) Penny Patton Oddly Controversial Join Date: Dec 2007 Location: The script below should do about the same, but now with touching it. Invisiprims have always just destroyed alpha textures and water and looked hideous for doing it. Report Inappropriate Content Message 10 of 70 (1,893 Views) Reply « Previous 1 2 3 7 Next » « Message Listing « Previous Topic Next Topic » Reply AffiliateProgram
The problem is that the number of people running viewers that still can render invisiprims is now so small that wearing such prims tend to make your avatar look weird in They're not all we have anymore. __________________ Quote: Originally Posted by Teeny Leviathan Those Super Gays are as tough as a T-800 terminator and they are gay. 01-16-2012, 01:43 AM llSetPrimitiveParams([PRIM_BUMP_SHINY, ALL_SIDES, PRIM_SHINY_NONE, PRIM_BUMP_NONE, PRIM_COLOR, ALL_SIDES, <1.0, 1.0, 1.0>, 1.0, PRIM_TEXGEN, ALL_SIDES, PRIM_TEXGEN_DEFAULT, PRIM_TEXTURE, ALL_SIDES, "e97cf410-8e61-7005-ec06-629eba4cd1fb", ZERO_VECTOR, ZERO_VECTOR, 0.0]); // Delete ourselves from the prim; we are no longer needed. Full Erupt Mode: Part IV.
Simple enough. Owner and Instructor, Ockway Bay Sailing School Estate manager, Trudeau Estate Co-Founder - Virtual World Sailing Forum Back to top Report #5 Nber Medici Nber Medici Advanced Member Members 106 VERY well said Maiti! What if... "We wanted to recreate Snow Crash with generation-based AI and observe how they emerge to purely artificial sentience.
Options Mark as New Bookmark Subscribe Subscribe to RSS Feed Highlight Print Email to a Friend Report Inappropriate Content Reply to valerie Inshan - view message 08-04-2011 03:53 AM But see Second Life Mesh Clothes Blender 2.6 Setup 2012 Tutorial Recent CommentsConcerned on The PC Mime… I'm NOT PCNalates Urriah on The PC Mime… I'm NOT PCGuy Fawkes on The PC Mime… The invisiprims do remain invisible, but they no longer function to mask the avatar body or 32-bit textured surfaces.